random pad patterns


generating a random pattern can be a fantastic way to explore how your pads fit together.
note: some parameters can completely rewrite a bank’s rate and level values. while fun, this can be frustrating if you have meticulously crafted your pads.

controlling random


random patterns are generated with these parameters in mind:

  • whether the rec mode is loose or distro
  • whether the rand pat parameter is set to keep rates or a destructive value
  • the rand pat style listed under PARAMS > grid/arc pattern params > random patterns
  • the rand pat note length listed under PARAMS > grid/arc pattern params > random patterns

rec mode impact

  • loose: random patterns can be of variable length, with up to 32 events
  • distro: random patterns are guaranteed to be at least the distro length, with some overspill to explore start/end points

rand pat rate

generating a random pattern can also rewrite your pads’ rates:

  • keep rates (default): retain’s your pads’ current rates
  • full range: 0.125x -> 4x (with reverse)
  • hi rates: 2x + 4x (with reverse)
  • mid rates: 0.5x -> 2x (with reverse)
  • lo rates: 0.125x -> 0.5x (with reverse)

note: to avoid blasting your ears with 4x loops at full volume, a pad’s randomly generated rate will also assign a level value appropriate for the new rate.

PARAMS > grid/arc pattern params > random patterns

style

in addition to total randomized selection, the rand pat function can also be used to generate traditional patterns like those found in Make Noise’s René sequencer:

  • rand (default): pads are selected at random
  • horizontal: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
  • h.snake: 1,2,3,4,8,7,6,5,9,10,11,12,16,15,14,13
  • vertical: 1,5,9,13,2,6,10,14,3,7,11,15,4,8,12,16
  • v.snake: 1,5,9,13,14,10,6,2,3,7,11,15,16,12,8,4
  • top-in: 1,2,3,4,8,12,16,15,14,13,9,5,6,7,11,10
  • bottom-in: 13,14,15,16,12,8,4,3,2,1,5,9,10,11,7,6
  • zig-zag: 1,2,5,9,6,3,4,7,10,13,14,11,8,12,15,16
  • wrap: 1,6,11,16,15,10,5,2,7,12,8,3,9,14,13,4

note length

the final component of random patterning is the length of each generated step.
the default state, rand, creates a mix of syncopations and held notes. note length may also be clamped to static values (1/16, 1/8, 1/4, 1/2, and 1).