Live buffers
navigation + control
global
hardware | —> | action |
---|---|---|
E1 |
—> | switch between banks and Live buffers |
E2, E3 |
—> | adjust on-screen parameters |
K3 |
—> | switch between the global and local layers |
K1 hold |
—> | reveal alternate encoder parameters |
K1 hold + E1 |
—> | switch encoder parameters |
K2 hold + K3 |
—> | toggle recording |
local
hardware | —> | action |
---|---|---|
E1 |
—> | move loop window |
E2, E3 |
—> | adjust loop points |
K3 |
—> | switch between the global and local layers |
K1 hold |
—> | zoom waveform |
K1 hold + E1 |
—> | switch Live buffer |
K1 hold + K2 |
—> | erase buffer content between loops |
K2 hold + K3 |
—> | toggle recording |
global layer encoder parameters
there are four primary encoder parameters on the global layer:
- feed: how much previous material is retained with each pass of the record head
- rnd prob: the likelihood that recording will be randomly toggled
- mode: looping or one-shot behavior
- total: manipulates the record speed to allow for 8, 16, or 32 second duration
loop or one-shot?
depending on your needs, each record mode holds unique possibilities.
loop mode
strengths:
- un-clocked and flexible for creating soundscapes and weird delays
- set-and-forget
- rnd prob adds a lot of creative power, adding out-of-sequence captures of audio along a flat timeline
weaknesses:
- not suitable for clocked recording
- can become a morass with certain settings
- can be hard to specify exact placement of incoming audio without also managing loop points
one-shot mode
strengths:
- synced to the global clock for tight captures and easy flips
- stops recording when the playhead reaches the end point
- easier to manage exact placement of incoming audio (always starts at the start point)
weaknesses:
- can be a bit rigid for unstructured play
- requires a bit more thought about where to place new audio