Live buffers



global

hardware —> action
E1 —> switch between banks and Live buffers
E2, E3 —> adjust on-screen parameters
K3 —> switch between the global and local layers
K1 hold —> reveal alternate encoder parameters
K1 hold + E1 —> switch encoder parameters
K2 hold + K3 —> toggle recording

local

hardware —> action
E1 —> move loop window
E2, E3 —> adjust loop points
K3 —> switch between the global and local layers
K1 hold —> zoom waveform
K1 hold + E1 —> switch Live buffer
K1 hold + K2 —> erase buffer content between loops
K2 hold + K3 —> toggle recording

global layer encoder parameters


there are four primary encoder parameters on the global layer:

  • feed: how much previous material is retained with each pass of the record head
  • rnd prob: the likelihood that recording will be randomly toggled
  • mode: looping or one-shot behavior
  • total: manipulates the record speed to allow for 8, 16, or 32 second duration

loop or one-shot?

depending on your needs, each record mode holds unique possibilities.

loop mode

strengths:

  • un-clocked and flexible for creating soundscapes and weird delays
  • set-and-forget
  • rnd prob adds a lot of creative power, adding out-of-sequence captures of audio along a flat timeline

weaknesses:

  • not suitable for clocked recording
  • can become a morass with certain settings
  • can be hard to specify exact placement of incoming audio without also managing loop points

one-shot mode

strengths:

  • synced to the global clock for tight captures and easy flips
  • stops recording when the playhead reaches the end point
  • easier to manage exact placement of incoming audio (always starts at the start point)

weaknesses:

  • can be a bit rigid for unstructured play
  • requires a bit more thought about where to place new audio